Tools & the Equipment Supply Depo
Every known CRACK tool, from pickaxe, mattock, chisel and shovel to jackhammer, chainsaw and dynamite, plus the five HATCH CORP shop tiers, durability, and how to use explosives safely.
All equipment is bought from the HATCH CORP Equipment Supply Depo, a shop terminal behind an access card. Its fine print: “HATCH CORP is not liable for anything. Ever.”

Shop tiers
The Depo sorts items into five tabs. Higher tiers unlock as you finish work orders and open new lab sections.
- Standard
- Intermediate
- Advanced (Dynamite is here)
- Specialty
- Executive
Items can be out of stock, so check back. Shop terminals can ask you to solve captcha-style puzzles (sliding puzzles, memory matching) that get harder over time. Chill Mode keeps them easy and skips them for purchases.
Known tools
| Tool | Versions seen | Role |
|---|---|---|
| Pickaxe | Base (250 durability), MK II | Starting tool. Breaks the outer shell. |
| Mattock / “Maddock” | MK I, MK II | Shell-breaking upgrade over the pickaxe (stats unconfirmed) |
| Chisel | Pries shell fragments loose | |
| Shovel | MK I, MK II | Digs the layer under the shell |
| Jackhammer | MK I | Powered breaking tool (stats unconfirmed) |
| Chainsaw | MK I | Powered cutting tool (best layer unconfirmed) |
| Dynamite | MK I, MK II | Explosive. $19.99, Advanced tier. Light with a blowtorch. |
| Blowtorch | Lights dynamite | |
| Bucket | Carries fragments to the Resource Depot | |
| Scanner | Upgradable | Finds the richest mineral spots |
| UV lamp | Players report it’s needed for a hidden vent (see Lab) | |
| Hammer | Removes nailed boards (see Endings) | |
| Scaffolding kit / toolbox | Builds scaffolding to reach the upper egg |
Names in the table come from trailers and screenshots. Full stats and prices are not documented yet.
Durability
Almost every hand tool has a durability bar shown in the HUD (e.g. PICKAXE 215/250). Tools wear out with use, so better versions are both stronger and longer-lasting. Keep a spare or enough cash to replace a tool before a big shift.
Dynamite safety

- Dynamite comes in stages, from a small crack to a large blast.
- Light it with the blowtorch, then move away. Getting caught in your own blast unlocks Explosive Personality (9.0%).
- Blasts near scaffolding and coworkers are risky.
Vehicles
The garage has golf carts that haul several buckets to the sell point at once. Since v1.0.35 carts can be upgraded from anywhere, not only when parked in the bay. Running over a coworker unlocks Hit and Run.

Quick answers
What tools are in CRACK?
Known tools include the Pickaxe (MK I and MK II), Mattock MK I, Maddock MK II, Chisel, Shovel (MK I and MK II), Jackhammer MK I, Chainsaw MK I, buckets, a blowtorch, a scanner, a UV lamp, a hammer, scaffolding kits and Dynamite. Tools have durability and wear out.
How much does dynamite cost in CRACK?
Dynamite is $19.99 in the Advanced tier of the HATCH CORP Equipment Supply Depo, and it can be out of stock. Light it with a blowtorch. Getting caught in your own blast unlocks Explosive Personality.