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The Lab

The Lab: Locations & Secrets

Guide to every known area of the HATCH CORP lab in CRACK: containment bay, quarters, break room, staff room, garage, robotics bay, processor, sedative computer, the Do Not Enter door, the suspicious vent and the [REDACTED] room.

Updated 2026-10-28 2 min read 4 sections View as Markdown

The game is set in a HATCH CORP laboratory built around one giant egg. New areas open as you finish work orders and dig deeper. “Who built this laboratory? Why are you here?”

The lab's central hall with the HATCH logo and doors to each department

Main areas

AreaWhat’s there
Containment bayThe egg. Shutters open at shift start. The Lab Gateway is the main entrance.
Employee quartersYour personal room and bunk. Be here at shift end. Personal doors can be locked.
Resource DepotSell point for fragments and materials. Opens through early work orders.
Company Store / Equipment Supply DepoTool and gear shop, behind an access card. See Tools.
Break roomArcade cabinets, basketball hoop, pills. Mandatory breaks happen here.
Staff room / game roomSlot machines and the prize wheel. Unlocks over time.
GarageGolf carts for hauling. Garage terminals unlock the doors.
Robotics bayWorkbots. Opens mid-game.
ProcessorTakes parasites (before they explode) and certain minerals.
Sedative computerLimited injections to calm the egg.
Monitoring stationShows the egg’s agitation meter.
Funds transfer deviceSend money to coworkers.

Employee quarters with bunk, desk and HATCH CORP poster

The sleep gas hallway

At the end of each shift, green sleep gas fills the corridors. A sign warns: “Personnel remaining on the floor will be penalized.” Get into your quarters first. Falling 10 m after being knocked out by the gas unlocks Out Cold (1.0%).

Secrets & hidden areas

The lab is full of hidden doors and locked rooms. Here’s what’s known:

SecretWhat we knowAchievementStatus
Do Not Enter doorGoing through it is enoughBad Listener (hidden, 4.1%)Verified
Suspicious ventReported to be on top of the break room. Players say you need a UV lamp.Cold Case (hidden, 3.5%)Community-reported
Break room extensionA door blocked with nailed boards can be opened with a hammer. It leads toward an alternate ending.Free Range (hidden)Community-reported
Code-locked doorExists. Players say the second ending doesn’t need it.Community-reported
[REDACTED] roomGetting access is an achievement. Route not yet documented.Access Granted (hidden, 3.3%)Unconfirmed
ClipboardsScattered around the lab. Find all of them. Locations not yet mapped.Paper Trail (hidden, 0.4%)Unconfirmed

Help wanted: If you have mapped the clipboards or the [REDACTED] room route, see About for how corrections are handled.

Also in the lab

Quick answers

Where is the suspicious vent in CRACK?

Players report the suspicious vent is on top of the break room and that you need a UV lamp for it. Opening it unlocks the hidden Cold Case achievement.

What is behind the Do Not Enter door in CRACK?

Going through the Do Not Enter door unlocks the hidden Bad Listener achievement. We don't describe what is inside to avoid spoilers.